Archivo del July, 2012

Intragroup cooperation and intergroup competition in Serious Games

In the context of the 20th European Conference on Information Systems organized by ESADE, Dr. Margarida Romero has presented the last study of the Network of Excellence Games and Learning Alliance in Serious Games. The study aims to characterise game dynamics in the adoption of multi-player Serious Games.

Could multi-player Serious Games dynamics enhance collaborative learning through a relation of positive interdependence ?

At the same time, could multi-player Serious Games maintain a certain level of competition for ensuring multi-player GBL gameplay ?

Serious Games (SG), also called computer-based games or digital games is a form of electronic games intended for educational purposes that support student-centered learning. In digital GBL, educators “use digital games with serious goals (i.e. educational objectives) as tools that support learning processes in a significant way” (Sica, Delli Veneri, & Miglino, 2011, p. 108). Serious games are designed so as to achieve a balance between fun and educational value (Zyda, 2005). In the context of computer-based GBL, a distinction should be made considering the number of players engaged in the gameplay.

Digital GBL environments can either expect interaction on the part of an individual player or prescribe multiplayer interaction. When the latter are used with the pedagogical intention to promote collaborative learning between players, we can say that the approach being adopted is collaborative GBL. Collaborative GBL involves more than one player in gameplay with the pedagogical intention to promote cooperative learning between those engaged in the game. Following Dickey (2007), collaborative games play an important role as engaging learning environments. Considering engagement fostered through multi-player games and the growing development of collaborative learning at all educational levels in recent decades, this study focuses on the use of digital multi-player GBL and the cooperation and competition mechanisms for ensuring its effectiveness for achieving educational objectives. In this investigation of multi-player GBL, the study of Romero and colleagues (2012) starts by characterising collaborative learning in general and multi-player GBL dynamics specifically, considering those dynamics that could promote collaborative learning and student engagement. The study focus on two multi-player GBL scenarios: the multi-player game with interpersonal competition and the multi-player game with intergroup competition.

Figure 1. Multiplayer game with interindividual competition.

Figure 2. Multiplayer game with intragroup cooperation and intergroup competition.

Romero, M., Usart, M., Ott, M., Earp, J., de Freitas, S., & Arnab, S. (2012). Learning through playing for or against each other? Promoting collaborative learning in digital game based learning. 20th European Conference on Information Systems, June 10-13, ESADE, Barcelona.

Uncategorized | 2 Comments Permalink

Un seminari sobre Dades Obertes, el primer acte del Center for Innovation in Cities

El Center for Innovation in Cities (CIC) de l’Institute for Innovation and Knowledge management (IIK) organitzarà el seu primer acte el 14 de juliol amb el seminari “Transparència i Dades Obertes als Ajuntaments: Reptes i Oportunitats”.

El nou centre, creat pels professors d’ESADE Esteve Almirall i Mila Gascó, realitzarà recerca i consultoria en l’àmbit de les Smart Cities des d’una perspectiva d’Innovació Oberta. L’objectiu és contribuir al concepte d’Smart City, que malgrat la manca de consens acadèmic té un gran potencial i interès.

Sumant-se a algunes publicacions i col·laboracions del centre, el seminari sobre Dades Obertes i Ajuntaments servirà per presentar alguns exemples de bones pràctiques i l’experiència dels seus promotors, els consistoris de Gavà i Rubí. Aquests ajuntaments també ha participat en l’organització de l’acte, juntament amb la col·laboració de LocalRet.

Un dels ponents serà Kevin Merritt, fundador i conseller delegat de Socrata, l’empresa que ha dissenyat els sistemes de Dades Obertes de ciutats com Chicago o Philadelphia i que exposarà la seva experiència amb ajuntaments dels Estats Units.

L’acte també inclourà un discurs de Mila Gascó, investigadora sènior del IIK, així com una taula rodona sobre els reptes i les dificultats dels sistemes de Dades Obertes a partir dels seus impulsors en els ajuntaments de Gavà i Rubí i moderat pel director del CIC, Esteve Almirall.

Uncategorized | Leave a comment Permalink

Hacking Open Data

Peter Corbett. Image: iStrategyLabs

Peter Corbett is the founder and CEO of iStrategyLabs – an interactive agency that develops creative solutions to clients’ challenges and brings them to life in the digital and physical world. He’s widely known for his creative marketing approaches coupled
with a deep technical background, and a focus on civic innovation through community building. In Government 2.0 circles, Peter is widely known for co-creating Apps for Democracy with Vivek Kundra and DC’s Office of the CTO, and the Apps for the Army program for the US Army.

His keynote during the ECIS 2012 held in ESADE, explored the possibilities of civic application development in the context of competitions that encourage citizens to use open government data. He gave a clear picture of how to run a civic coding competition as well understand the broader context open data and civic hacking.

Uncategorized | , Leave a comment Permalink